Dragon’s Lair Review

Posted on May 29, 2012 10:01:13 AM

Dragon’s Lair was a colossal hit back in the days when visuals in video games were first evolving from wads of pixels to recognizable and iconic sprites such as Mario. Its appeal lay in its novelty. Harnessing the talents of celebrated animator Don Bluth, Dragon’s Lair marked an ambitious attempt to jump over 10 years into the future, chucking the standard digital conventions of the day and being based entirely on animation.

Considering that the Xbox 360 has been around for over six years, it’s a little surprising that we haven’t seen a port of the 1983 classic Dragon’s Lair until now. Not only is it one of only three games accorded permanent exhibition status at the Smithsonian Institution (along with Pac-Man and Pong), but it has also managed to worm its way onto everything from the Commodore 64 and NES to the iPhone in the intervening 29 years. Most of these were uninspired rehashes that brought almost nothing new to the experience, but this latest incarnation’s leaderboards and Kinect support at least mark a step toward variety. Unfortunately, that’s still not enough to make it worth your time. This new port of Dragon’s Lair brings Kinect support and leaderboards to the classic game, but its gameplay hasn’t aged well.

     

Score: 4.0 / poor


Dragon’s Lair Review” was posted by Leif Johnson on Fri, 25 May 2012 18:03:39 -0700

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