The Amazing Spider-Man is a fun and funny romp through a big, colorful city,, the webslinger dispenses quick wit almost as fast as he dispenses justice. More importantly, he gets room to show off his high-flying acrobatics with a freedom his last two outings were lacking.
This time, Spidey has the whole of Manhattan as his playground. As you fling yourself above the city, swinging past skyscrapers and vaulting from towers, you get a dizzying sense of what it would be like to slip into the famous red and blue costume.
The Amazing Spider-Man isn’t a great game. Its villains are b-listers, its side missions are repetitive, and its combat/reversal/stealth system is pulled from Arkham City but without the sharp, fluid animations. But here’s the most important thing: The Amazing Spider-Man is a fun game.
Set as an epilogue to the movie with the same name, The Amazing Spider-Man game will begin ruining plot points for the unreleased film pretty much as soon as you start it up. You find out which main characters lived and died, and a tale centered around the virus that made Curt Connors the Lizard getting released in New York takes off.
Much like the Arkham series of Batman games, Spidey can confront enemies head on or attack from the shadows. Engaging in some acrobatic fisticuffs raises your combo meter, and when the spider-sense goes off around Spider-Man’s noggin, you know to tap the reversal button and stylishly take out the attacker.
The visuals aren’t stunning, the story isn’t crazy exciting, and the missions get repetitive. But The Amazing Spider-Man is fun to play. Webbing bad guys, finding comics and swinging through the streets of Manhattan entertain, and even though I had the story and most side missions polished off in a little more than 10 hours, I’m still donning the red and blue for web-slinging fun. The Amazing Spider-Man isn’t a great game, but it can be a great time.