Cat-ching Up With Mew-Genics

Posted on Dec 21, 2012 10:00:17 AM

While Team Meat are still stubbornly refusing to share quite what manner of game this is, they have been sharing tiny kibbles of tease and hint over the past few weeks. The most obvious, and delightful, place to start is with the theme music, as written and composed by Matthias Bossi and Jon Evans. (The former also voiced the narrator in The Binding Of Isaac).

I could probably leave that playing for a disturbingly long time. It’s very Danny Elfman, BUT WITH CATS and a bit of skiffle.

The other thing is that Mew-Genics appears to be doing with with cats what Borderlands does for guns. As in, a number of different potential variations of them so high as to be in appearance infinite. 12,207,031,250,000,000,000,000 is the estimate, and with a claim that “you’ll never get the same cat twice, unless you clone them, and even then depending on their childhood they still wont act the same.” The impossi-number even only applies to the cats’ appearance – apparent it’ll shoot ever-more skywards if you factor in “personality variables… ability variables, personal stats and a ton more secret stuff.”

With all this talk of cloning and personalities, the big question for me is whether players can strive to recreate an appoxrimation of their own household miniature murderer. In other words, I want to create/clone a black cat with a small head, a bit of a belly, a very squeaky voice, a peculiar fixation with foil and a fondness for cake.

Also newly-revealed are collectible ‘trinkets’, which appear to have some mysterious in-game effect. “Food, poop, barf, kittens, mail… etc” apparently crops up naturally during the course of the game, but “sometimes these things appear imbued with magic properties that change space and time.” Hmm. Well, given how ludicrous Doctor Who’s plots have been lately, the revelation that the TARDIS’s time-travel powers were fuelled by magic cat poo wouldn’t surprise me in the least.


Cat-ching Up With Mew-Genics” was posted By Alec Meer on December 17th, 2012 at 2:00 pm

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