Combining auto-running with a voxel style, Voxel Runner is the newest in the vaunted series of games with very literal names. It’s also not a bad debut (from developer Dizzy Pixels) and addition to the sub-genre despite the numerous competitors (The Impossible Game and its ilk) that came before it.
The game trots you out on a perpetual jog / jump / slide / crash course over 30 consecutive stages (with checkpoints every two or three levels) of escalating difficulty and complexity. You should know what you’re getting into.
Still, games like this beg the question; what does anyone see in dying over and over again merely to learn patterns for one stretch, just to die over and over again in the next section? Much like quasi-cheeses injected into hot dogs, there’s a market for it. Must be a lot of death (and cheese) fetishists out there.
Voxel Runner sounds like it would be The Asylum’s port of a video game, does it not? None of that coy “Sushi Castle” type of shit like Milkstone does. “Voxel Runner! Done!” The funny thing is, everyone assumed that the game would be shit, myself included. Timely release. Blatant clone. How could it be good? Surprise, it is good. Well, good seems maybe too generous. How does decent sound? I’ll go with decent.