World Gone Sour will be based on a lost piece of candy, trying to find its way to candy nirvana, via platforming across movie theaters, concession stands, and probably other candy-themed areas. The game also features this guy, in Sour Patch Kid tribal paint:
The game will be narrated by Creed Bratton, lovable The Office cook, and will sport a Method Man track for the game’s title screen, dubbed “World Gone Sour: The Lost Kids.” The game will feature all the accoutrement modes and features games nowadays should have, such as co-op, global leaderboards and trophies and achievements.
The game is being slated to release during the winter for PC, and sometime in 2012 for Xbox Live Arcade and the PlayStation Network, with a price tag of $4.99, which might be worth it just to say you own this game. At least it won’t be as weird as using Skittles power.
Remember World Of Warcraft? Coo, those were the days. Well, you may be surprised to learn the game is still running after all these years, and it’s still being updated! The latest patch for the Cataclysm update, as Eurogamer reports, is called Hour Of Twilight, and adds stuff.
So 4.3 brings us the end of the Cataclysm story, including a big old fight with the implausibly named dragon, Deathwing. Come on, what chance did he have with that name? What were mummy and daddy dragon thinking? And according to EG, to beat him you have to travel back in time. Blimey, when I played WoW it was all wandering around fields and picking up fur.
You’ve also got new raids, and a new means to find people to play them with the Raid Finder. There’s also a new feature called Transmogrification for customising gear. Void Storage is what they describe as a “deep storage” system alongside the bank. And then of course there are a bunch of significant tweaks to all manner of bits and pieces, which you can read about here. Meanwhile, have a trailer:
Wow, that is a busy-looking little videogame all of a sudden. Terraria receives its version 1.1 update on December 1st, and it’s one whose contents the devs have been careful not to spill all of until very recently. There will be 222 new items, 39 monsters, female characters, new ores and resultant armours, all sorts of new combinations, wiring and resultant mechanisms, a new lighting system and, naturally, a boss called Wall of Flesh.
The devs reckons this update will completely change the game; I can’t speak for that, but I can say v.1.1 looks off the hook bonkers, as you’ll see below. The new lighting really pumps up the colour, too.
I missed this video for The Bridge during my roundup of the most interesting IndieCade finalists and I’m sorry that I did, which is why I’m going to share it now. There’s not a lot of information on the game yet, not even a website, but I think it’s safe to say it will have a bit in common with And Yet It Moves.
The trailer shows that the game world rotates and then frames the device rather poetically: “The world is much larger when every wall is a floor…” I’m already smitten by the Eschery design and you can be too by watching the trailer, right here. Thanks to Indie Games for bringing my attention to this one.
There may well be a great deal of imaginative puzzle design to go with the style but right now, the style’s all we really have to go off. But what style it is. Fans of melancholia and monochrome solitude must be rejoicing the world over.
Ubisoft is releasing its post-apocalyptic action/adventure game I Am Alive on Xbox LIVE Arcade and the PlayStation Network later this year.
The game follows the journey of an “everyman” searching for his wife and daughter after an incident known only as the “Event.” Ubisoft says players will be challenged by both the environment and their enemies as they search the hero’s hometown of Haventon for his loved ones. Stamina and resource management will be key, and the unique combat system will require players to use intimidation to survive.
First announced back in 2008, I Am Alive has seen numerous delays during its production. Originally developed by Darkworks, it is now under the direction of Ubisoft Shanghai.
It’s been a looooong long wait but Minecraft finally comes to the home console!
In an explosion of streamers and cheers, the Mojang team officially launched Minecraft 1.0 as a final(ish) product today from the stage of the Mandalay Bay Hotel and Casino in Las Vegas, kicking off this weekend’s “MineCon” convention. Surprising absolutely no one, the servers selling the game have been crashing from server loads intermittently. Oops!
Just as soon as they’re more stable, the launch version of Minecraft can be purchased on PC and Mac for $26.95. Maybe for now you could spend some time with that mobile version of the world builder? Or just keep refreshing. That’s probably a better idea.
Black Box’s Frostbite 2-powered racer puts the pedal to the metal today and EA’s released a trailer that’ll take you from 0-60 as far as Need for Speed The Run’s story and gameplay features. You get glimpses of the characters played by Christina Hendricks and supermodel Chrissy Teigen. Of course, there’s Sean Faris as main character Jack Rourke. But the cars are the real stars here. Which automobile that you can’t afford I real life are you most looking to playing with in the game?
A parody of the open-world action genre, Retro City Rampage takes modern game mechanics and mashes them into an authentic 8-bit experience.
Equal parts fast paced arcade action and an epic mission based story mode, it’s all the driving and shooting you’d expect and a whole lot more! With missions that twist pages straight from classic game experiences, you get to re-live and rewrite history in a way only a modern anti-hero could!
When it comes to enemies, weapons are only the beginning! Put on your boots and jump on their heads! Toss ‘em around to knock the rest down! Become truly unstoppable with awesome power-ups!
Through its world, characters and missions, Retro City Rampage lampoons the entire 8-bit era –from its games to the TV, movies and pop culture!
Taking up my trusty, weatherbeaten pickaxe’o’electronic delights, I chip another gleaming nugget from the mountain of indie games lurking in the RPS inbox. What new gem will I mine this time? It has a fine name indeed. That name is Stealth Bastard: Tactical Espionage Arsehole. It has a core philosophy, and that philosophy is “why does stealth need to be so slow?” Turns out, it doesn’t.
Bits of Portal, bits of Super Meat Boy, bits of Splinter Cell, yet a tone and character entirely of its own, and with none of all that tedious waiting around business. Having nosed at Alpha Protocol for the first time over the weekend and run screaming from its horrific hacking minigame (don’t worry, I’ll persevere), I can’t tell you how grateful I am to just have to press a button and watch a computer’s digital defences crumble before me.
Capsized is a fast paced 2d platformer developed by Alientrap Games, focused on intense action and exploration.
As a intrepid space traveler, your ship has crash landed on a mysterious alien planet. You must navigate through the perilous environment and fight off blood-thirsty creatures to save your crewmates and escape with your lives!
Artist Jesse McGibney and programmer Lee Vermeulen create an immersive alien world teeming with bizarre life-forms and strange landscapes presented in a unique hand-drawn art style. Combining control elements of first person shooters and innovative physics based combat, Capsized emphasizes action without giving up the smart problem solving of classic platform games.