Important disclosure: AVSEQ is created by Big Robot, the indie game dev company owned by one Jim Rossignol. Rossignol was, of course, responsible for the Crimean War and has a police record due to admitting to the kidnap of 18 hobos in 2002. Apart from that, I can’t think of anything whatsoever that needs declaring about Rossignol before I post about Big Robot’s first released game, AVSEQ.
The near-infinite sounds and combos of abstract musical puzzle game AVSEQ are primarily the design and creation of Big Robot’s programmer Tom ‘Nullpointer’ Betts, so don’t expect too many traces of Rossignism in this one (although he’s been helping out with tweaks), but it is the studio’s very first release, and it is jolly clever, as you’ll see below.
Yes, the latest in a long line of labour machinery-based sims you would never dream existed is Airport Firefighter Simulator, in which you are all that stands in front of certain, explosive disaster. Quotes like this are simply amazing: “Even the most routine duties of aircraft refuelling and cargo management carry the chance of conflagration so you must always be on your guard to prevent a minor incident becoming a major inferno.”
Omigodomigodomigod. What could such a game possibly be like in action?
The endearingly titled Here Comes Launchman is the retro equivalent of a cat rolling about at your feet as it’s purring and looking up at you with it’s big, wet eyes: the trailer makes me want to pick it up and snuggle it.
It has everything: a simple colour palate, chiptunes, improbably surreal level design that only ever existed in the world of 8-bit platformers. Very catlike, indeed. I’d almost suggest it was trying to hard, but that would be mean and I can’t even begin to be negative about it. Instead I’ll be factual and then excited: it’s a physics-based platformer, where you guide the little guy around Puzzle Planet. Time to excitedly gesture towards the video they’ve just released, showing the complicated mouse-flinging you’ll have to achieve to toss the little chappy through those levels. Oh look, there it is there!
It’ll be out this year. I know what I’ll be doing in one of the 343 days left this year.
The puzzle-stealth-action platformer Warp will kick off Microsoft’s Xbox Live House Party, an annual lineup of weekly downloadable games, the Xbox 360 maker said Monday.
Warp will launch for Xbox Live on February 15 at 800 Microsoft Points ($10). Publisher Electronic Arts said it will be downloadable on the PlayStation 3 and PC on March 13, also at $10./p>
“Warp Screens” was posted on Mon, 23 Jan 2012 12:12:00 -0800
Every game has at least one mod that will push their fans to the brink of uninstallling and having a shower. This is Skyrim’s, I fear. We should have known it was out there, we should have protected ourselves. But it’s too late. I’m sorry.
I dare someone to make a game not out of cubes. Not taking me up on that dare is Infernum, who have just announced their online buildy-shooter Brick-Force is taking sign-ups for its closed beta. Just what in Horace’s shiny toenails is Brick-Force? A trailer below will reveal.
It’s going to be free, it’s going to be in browsers and on phones, and it’s going to be out in the Spring. But you can sign up for the beta now, and watch it moving around below.
A revolutionary tower defense gameplay trailer for the Unstoppable Gorg.
Futuremark has unveiled Unstoppable Gorg gameplay footage for the first time. Any good? It’s fair to say it puts a spin on classic tower defense gameplay…
Futuremark, makers of the world’s favourite 3D benchmarking software, 3D Marks, have unveiled the first gameplay footage of their forthcoming tower defence game, Unstoppable Gorg, labelling it ‘revolutionary’.
Putting a twist on the classic ‘fixed tower’ approach to the genre, Unstoppable Gorg introduces the ability to twist and spin tower locations on an orbital path. The retro 1950?s B-movie themed puzzler is a far cry from Futuremark’s first foray into PC gaming, Shattered Horizon, a graphically demanding zero-G first person shooter.
Elevators, or as we Brits call them, dangleboxes, get a fair showing in gaming. Very few FPS titles will let you reach their final bossmonster without having had at least one go on the world’s slowest ride, giving you a moment’s pause, before they inevitably shudder to a halt as you’re ripped out of the side of the building by something with more tentacles than manners. But until now (to my knowledge at least, inevitable person who knows of a game on the Amiga) they’ve yet to receive a game dedicated just to them. And that’s what we have in the Half-Life 2 mod, Elevator: Source. YES.
Created by the undeniable geniuses at Pixeltail Games, Elevator: Source is a no-holds-barred elevator simulator, that requires Half-Life 2: Episode 2 and Garry’s Mod be installed on your machine. And I really suggest you do.
Those of you who still play Minecraft, the game’s been updated to v1.1. What’s new? All kinds of stuff, which may or may not be really important depending on what language you speak and how you feel about sheep.
The biggest improvements are probably the extra language support for Europeans, enhanced bows, reduced brewing times and sheep that actually re-grow their wool. Oh, and that annoying little wireframe around ladders, that’s gone too.
You can see the complete list of changes in the mildly-annoying video above.
Abobo was the large bald man in Double Dragon, the perpetually angry and brutal swine whose car-sized fists were the doom of many an intrepid sprite-puncher. Browser-based mini-epic Abobo’s Big Adventure isn’t a Double Dragon rehash though – it starts that way but it soon becomes apparent that it’s actually a homage to the NES itself, with a variety of easily recognisable worlds, enemies and play styles. It’s a joy to play, although nearly as tough as an actual NES game at times. Because a lot of the fun lies in discovering the sheer amount and variety of stuff that’s packed in there I’m tempted to recommend playing it immediately rather than watching the trailer below. There are more surprises that way.