One of those games that really captured RPS’s attention during its development, InMomentum, is now out. It’s up on Steam for a very decent £5.59 – a price that includes all future DLC by the way. Project lead, Norbert Varga, explained to us, “We don’t sell DLC. That’s not how we roll.”
You can see the game’s launch trailer below.
Despite being out, there’s more to come. Soon Digital Arrow plan to add a level editor, dedicated server support, more options for graphics and key mapping, and they say more game modes. So that’s all good then.
We shall have a review of the game up in the near future. Gosh, we hope it’s as good as it had the potential to be.
With its numerous game modes and customization options, there’s a lot to do in Dungeon Defenders. Too bad its fundamentals don’t measure up.
Orcs are crazy. All they ever want to do is smash things and terrorize villagers. Thankfully, brave heroes will always be there to help with a carefully calculated combination of turrets and traps.
If you played such games as Orcs Must Die! or Trenched, then you’re already familiar with the mechanics for Dungeon Defenders.
The goal is to protect one or more structures, called cores, from increasingly difficult waves of goblins, orcs, and other high-fantasy fiends. You do this using your character’s unique buildings and abilities, all of which you can upgrade and customize.
Jolly voxel-based isometric shooter Voxatron is now available, in its alpha form, as part of an Indie Humble deal. Not a bundle, just the offering of this one game, which is debuting today, at a price of your choosing. After this, it will be available for $15. I’ve been playing for a couple of weeks and reckon it’s worth every cent of that pricetag, but if you want it cheaper, now’s your chance. The graphics are lovely, as you can see in the new trailer below, but it’s the completely destructible world that most often made me want to applaud with delight, either dramatically when pillars collapsed or in the smaller detail of walls chipping away during fights. Imaginative and fun, this is a fine deal.
Bugbear Entertainment’s destruction-focused take on Namco Bandai racer franchise crashes onto Xbox 360, PS3, and PC early next year.
Namco Bandai has been overhauling its Ridge Racer franchise, and the results are almost ready for a road test. The publisher today announced that Ridge Racer Unbounded has been given a North American launch date of March 6, 2012.
Developed by Bugbear Entertainment, Unbounded takes the circuit-racing franchise onto city streets with a new emphasis on havoc and destruction. Players will be able to choose how they race through cities, both in designing the city layouts and opting to take shortcuts through storefronts when expedient.
Bugbear’s previous work includes the FlatOut series of demolition derby racers for Empire Interactive, which featured minigames requiring the player to crash such that the car’s driver would be ejected through the front windshield and into targets, such as a set of giant bowling pins. The studio also developed the PSP edition of Sega Rally Revo in 2007.
Unbounded will be the first installment in the Ridge Racer series to appear on the PC, and the first to hit consoles since the 2006 release of Ridge Racer 7, a PS3 launch title. However, the series hasn’t been completely dormant in the meantime. It debuted on the iPhone in 2009 with Ridge Racer Accelerated, and Ridge Racer 3DS launched alongside Nintendo’s newest handheld in March.
It’s here and the rumour mill is already grinding away at full speed. Suggestions that Tommy Vercetti is the main character and San Andreas is the setting. Rumours also abound that this is only the story of one of four playable characters and 3 more trailers are to be released. Fingers crossed for more trailers, eh?
Team Fortress 2?s sinewy neck of content has been slashed open once more, pumping forth a bloody torrent of hats and features. It’s the third annual Halloween update, and it brings full-body costumes for every class (including a fantastic “teleporter gone wrong” Brundlefly for the Engineer), an update for classic King of the Hill map Viaduct turning it into Eyeaduct, which features dimension-jumping slipgates and a spooktacular boss fight with the Demoman’s demon-posessed eyeball, and finally another superb Halloween-themed comic book depicting the origins of said demon eyeball. It’s all still Free to Play of course, with the new costume items being found randomly throughout the map or available to buy immediately in the MannCo store. A short demonstration of the boss battle is after the jump.
This trailer for Serious Sam 3: BFE shows off the many types of weapons to battle with.
Serious Sam 3: BFE is a first-person shooter game that will be a prequel to the original game, Serious Sam: The First Encounter.
Return to the glory days of first-person shooters, where men were men and cover was for amateurs.
Serious Sam 3: BFE takes place during Earth’s final struggle against an invading legion of beasts and mercenaries. The game is set against the collapsing temples of an ancient civilization and the crumbling cities of Egypt in the 22nd century — a fusion of classic twitch shooters and modern gameplay features.
Feast your eyes on the grown-up laughing young daredevil as he throws down on the thugs of Arkham City. The clip highlights his specialized weaponry and shows off his acrobatic fighting style, too. You’ll be able to start playing as Dick Grayson in new Wayne Manor and Main Hall challenge maps next week.
Rockstar sequel rumored to put players in control of a handful of characters, return to the sunny part of the West Coast.
Individual Grand Theft Auto releases have traditionally put players in the role of a singular protagonist. A recent report suggests the next entry in the series may provide a few different playable perspectives on the game’s story, while returning to familiar territory with its setting.
Yesterday’s announcement of Rockstar’s latest provided nothing more than a logo, but citing a “source familiar with the game,” Kotaku reports the game will purportedly use Los Angeles as its city of inspiration and will feature more than one protagonist. It would not be the first time Rockstar turned to LA for ideas, as the West Coast metropolis loomed large as a clear muse for the fictional California microcosm of Grand Theft Auto: San Andreas.
While GTAV could be the first title in the series to tell its primary story through multiple characters, the idea isn’t entirely unprecedented. Grand Theft Auto IV focused on the story of Niko Bellic, but subsequent expansions depicted Liberty City from the viewpoints of two more characters. The Liberty City Stories and Vice City Stories PSP games also returned to cities from the main console versions of the series, but with new characters driving the story.
This is not the first suggestion that GTAV could return to an LA-inspired setting. In March, reports linked a casting call for voice roles in an interactive project codenamed “Rush” to Rockstar’s next game. Those listings described a motley crew of California characters, including the return of GTA: San Andreas character James Pedeaston.
Whatever the setting, it’s likely to be revealed soon. The first GTAV trailer is set to be released November 2.
There’s a launch trailer floating about – it’s been around for a few days now, but it’s still not out for another couple of weeks – for a game called Call Of Duty: Modern Warfare 3. Whatever that might be.
This is, of course, the first game in the official Modern Warfare franchise not to be made by the original team at Infinity Ward. Instead it’s a joint effort of the IW leftovers, Activision’s go-to supply developer Raven, and the Dead Space veterans-containing Sledgehammer Games. With the CoD B-team, Treyarch, only working on the Wii version of this one, it’s essentially a new staff on what is unquestionably the biggest FPS franchise in the world. As they so immodestly point out in the trailer below:
What does it mean when a launch trailer appears two weeks before the game is launched? It means the world’s all messed up. I also like the classy sting for 360 on the end there. Fuck you, PC and PS3 gamers!
Now everyone below write angry comments about how you hate this game, and secretly check if your pre-order is still there.