No Time To Explain is a game about time paradoxes, jetpack guns and ribs in people’s eyes. It’s also an indie platformer! It first appeared as a brief but hilarious flash game and has since been fleshed out into a full game thanks to generous donations to the dev’s kickstarter page.
Here’s a trailer:
For more info on the game, awesome retro artwork and a download link, CLICK HERE.
Some days it’s hard to coax a smile out of me, usually because I’ve inadvertently pondered the state of the world rather than concentrating on my cocoon of make-believe. There were moments this morning when I thought this might be one such day and that I’d end up typing furious screeds about every terrible piece of news I could find. But the I saw the new trailer for Voxatron, which made everything seem just fine. Better than fine. We’ve had our eyes on this for a while but this is the first new footage since April and it comes with the announcement that the alpha will be available soon for anyone willing to preorder. Take a look.
That really hits the spot. The bit with the lava at the end? Exciting! The part with the sword that brings back memories of hours playing Ant Attack? Delightful! The Voxel Man’s twitching eye and bleeding nose? Confusing and frightening!
Along with destructible environments and groovy music, Voxatron will contain a full world editor. The alpha will be available “shortly” but the full version’s release isn’t fixed yet, as the game is expanding from an arcade shooter into a more ambitious adventure. The editor, which you can see more of here, should still allow for self-contained sessions of running, jumping and voxelcide.
Let’s hope that’s not my entire smile quotient for the day.
When we first heard that legendary game demaker Eric Ruth would be turning his pixelated genius towards Team Fortress 2, we had a lot of questions. Sure, Team Fortress Arcade looked like a spectacular reimagining of Valve’s shooter as a retro side-scroller, but would it be able to satisfy our nostalgia pangs for ‘90s arcade games and our love of TF2? Would all nine classes be just as fun to play in 2D? More importantly, when would it be released?
The answers to those questions are: yes, hell yes, and today.
That’s right, you can download Team Fortress Arcade right now. Just click that giant link right up there.
If you’re still not convinced, head past the jump and take a look our earlier hands on preview vid and an exclusive new interview with Eric Ruth himself. You’ll get to see three of the game’s ten levels, six of the the nine characters, and, of course, the local co-op that makes TFA a blast to play with your friends.
Call of Duty: Modern Warfare 3 is the next chapter in the best-selling Call of Duty First-Person Shooter action series.
Modern Warfare 3 is a direct sequel to the previous game in the series, Call of Duty: Modern Warfare 2. The game will continue the campaign storyline in which the U.S. forces struggle against an invasion by the Russian Federation following the framing of an undercover U.S. agent in a terrorist attack on Moscow.
The game will not only contain classic Call of Duty multi-character control, but Call of Duty: Modern Warfare 3 contains deep multiplayer support, including two-player Co-op Survival mode. The game will also contain all-new Kill Streak categories and customizable strike packages that offer you more options to find the style that fits you best.
Okay, here it is: the first Syndicate trailer. Heavy on the dubstep and men in trenchcoats. Gosh, this makes me realise that the original Syndicate came out in the era before there were generally trailers for games.
- No waving policeman?
- HUD elements at 0:34 look interesting.
- Gosh, they meant that “breaching” enemies thing, at 0:40.
- 0:50: wubwubstep!
- 1:03: a boot stamping on a human face. Forever?
- I like the casually shooting people at 1:16.
- Some men certainly get shot.
- No sign of co-op yet?
- Logo is a bit weak. Looks like Any Old Action Movie font.
Worldwide Battlefield 3 tournament will see players compete online for the chance to win a portion of the US$1.6 million prize pool.
EA has announced it will be teaming up with Richard Branson’s previously announced gaming service, Virgin Gaming, to host a worldwide Battlefield 3 online competition.
The Battlefield 3 Worldwide Conquest Tournament–billed by EA as “the largest video game competition in gaming history”–will see players from around the world competing in an online Battlefield 3 tournament for the chance to win a share of the US$1.6 million prize pool.
The tournament will begin in early 2012, and will culminate in a live grand finale.
To pre-register for the tournament, players must sign up to Virgin Gaming; according to EA, further details about the event will be released closer to 2012.
The Battlefield 3 open beta will begin on September 29 and close on October 10 for the Xbox 360, PlayStation 3, and PC versions of the game.
Battlefield 3 will include both a single-player campaign and an online component, which can be played with up to 64 players (for the PC version only). It will also support co-op play for its campaign.
FIFA 12 won’t be out until later this month. Perhaps that will be enough time for EA to fix these wonderfully hilarious bugs.
The FIFA 12 demo was released on Xbox Live and for PC on Sept. 13, and it was released on the PSN on Sept. 14. The game goes on sale Sept. 27 in North America.
“Codemasters: Birmingham” really doesn’t have the same ring to it as “Eidos: Montreal” or “2K Czech” does it? But despite its inauspicious origins, their F1 2011 is looking pretty snazzy. Also, from my non-F1-caring-about perspective, massively daunting. It reminds me of when F1GP2 came out in 1734, and my tiny brain couldn’t understand why you’d play a game where touching gravel once in three hours was a game over. But that’s because I’m an idiot of the highest order. Check out the launch trailer for the game below.
It’s almost climbed out of the uncanny value and onto the other side of photo-realism. It’s freaky. I would say the only weakness is the sense of contact between the tyres and the tarmac.
Coo lummee. The game is out on the 23rd. i.e. Friday.
Indie dev Arthur ‘Mr. Pondukian’ Lee was so wrapped up in mashing together Portal and Snapshot for this physics- and time-warping tech demo that he forgot to even give it a name! Silly boy. That’s breaking one of the golden rules of self-promotion. In every other respect, Lee is very clearly not silly: this is a flat-out astonishing proof of concept. What if… instead of simply opening a doorway to another area, entering a portal you created also rewound time to the point where you created its exit, which was itself done by taking a screenshot of your desired destination point/time? Ack, my clumsy words plum don’t sum this up at all satisfactorily. I’m going to have to ask you to watch this video. It’s worth it, trust me.
That’s a real, working tech demo, made in Unity 3D, by the way, doubters.
Proper clever, proper bonkers stuff. And, as every other bugger on the internet has already observed: get this in Portal 3, Mister Valve.
If I had access to that technology, I would use it to portal to my kitchen, at a time when I still had milk in the house, thus saving me from a beyond-agonising, uncaffeinated trip to the shop.
Coming next: a game about portals in which puzzles revolve around creating a world in which Portal never existed, and thus cannot be referenced in any discussion of games containing space-time manipulation.