Archive for the ‘¬ PC’ Category

Red Faction: Armageddon Hands-On Preview

Posted on Apr 25, 2011 05:45:44 PM

We go underground on the Red Planet in the sequel to 2009′s Red Faction: Guerrilla.

In Red Faction: Armageddon we are on Mars with a shaven-headed Mason once again: Darius Mason this time, grandson of Alex, hero of 2009′s Red Faction: Guerrilla. But where Guerrilla had us rove around on the Martian surface, Armageddon takes us underground. Terraforming has failed since the events of the last game, making Mars uninhabitable aboveground, forcing the human population to relocate into deep networks of rocky caverns. And where Guerrilla was open-world, Armageddon is basically linear, though with some larger, open areas suitable for sandbox-style play linked by the game’s subterranean roads and corridors.

The game’s producer, Jim Boone, tells us Armageddon’s linearity comes from player feedback. Though fans of the previous game enjoyed the vehicles and free-form destruction, he says, they were less keen on trundling long distances through an open environment. He also tells us that some 20 percent of the third-person action still takes place topside, though we didn’t see any sky for the few-hour duration of our hands-on demo, which was taken from early in the game.

As the demo began, the humans were already besieged by huge and vicious insectile beasties. Since these came from deep within the planet Mars and the humans from planet Earth, they are technically the natives. For the purposes of this preview, however, and because they are huge and vicious insectile beasties, we shall call them aliens. Our hero Darius is somehow to blame for the alien uprising–but inadvertently, mind you, and doing his best to make up for it. In the course of the demo, he escorts a convoy through hostile territory, fetches power cells and fixes water pumps for beleaguered civilians, and demolishes all manner of alien-infested structures.

Among the enemies are various brightly coloured red and green creatures, accessorised with organic blades and spikes and ranged bioweapon fire–glowing green globs that explode just after impact. We encountered plenty of ravagers: fast-moving, wall-climbing aliens with bone-bladed arms. Another alien creature, a stealthy variant, is invisible except when attacking but signals its proximity with a blurring effect on Darius’ vision. Others are less subtle and less buglike: one creature was a hulking, horned biped, like a Martian minotaur.

We weren’t short of hardware to see off the alien hordes, with Armageddon forever dropping new weapons in our path, but chief among them was the tremendously fun magnet gun. With this, the game’s signature weapon, you shoot item A (say, the side of a building) and then shoot item B (say, a spiky ravager) to fling the one into the other, as if by magnetic attraction. The quick two-shot operation works a bit like Dead Space’s kinesis module, letting you smash large chunks of the level furniture–girders, walkways, shacks, and the like–into your squishable foes, but also letting you launch enemies up and away, by firing at them and then at the distant cavern ceiling.

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Harry Potter and the Deathly Hallows: Part 2 due July 14 in UK

Posted on Apr 21, 2011 04:47:40 PM

Second installment in EA’s bifurcated series dropping in European markets a day before the film is released this summer; retailers indicate July 12 US bow.

Harry Potter and the Deathly Hallows: Part 1 was released last November alongside the film of the same name to a cold reception. Like the film, the video game adaptations were also bifurcated, and EA will have a chance at critical redemption this summer when Part 2 arrives during the week before the film drops this July.

The release date news stems from a new trailer for the game (embedded below), which is introduced by Emma Watson, who plays the part of Hermione Granger from J.K. Rowling’s magical universe.

Harry Potter and the Deathly Hallows: Part 2 will arrive in theaters worldwide on July 15, which means gamers will have the first crack at the culmination of the Harry Potter universe.

July 14 is a Thursday, and the release date shown in the video is meant for the European market. Traditionally, games are released on Tuesdays in North America, which would make a July 12 release date likely for this region. A number of US retailers, including GameStop, are also listing the game for a July 12 bow.

Harry Potter and the Deathly Hallows: Part 2 will be available for the Xbox 360, PlayStation 3, Wii, DS, and PC.


Harry Potter and the Deathly Hallows: Part 2 due July 14 in UK” was posted by Eddie Makuch on Thu, 21 Apr 2011 09:47:40 -0700

Prey 2 Trailer

Posted on Apr 19, 2011 06:54:01 PM

Reprise your role as Tommy and embark on another dark adventure to save the fate of the planet.

     


Prey 2 Screens” was posted on Tue, 19 Apr 2011 11:54:01 -0700

Cars 2 First Look Preview

Posted on Apr 18, 2011 11:19:23 PM

We take Lightning McQueen for a spin around the tracks in Disney Interactive’s game based on Pixar’s animated film of the same name.

As far as film-to-video game adaptations go, those based on Pixar’s animated works are on the more easily digestible end of the scale. With Pixar’s Cars 2 set for release later this year, Disney Interactive has knocked up a colourful arcade driving game based on the film, for ages 5 and up. We recently had the chance to sit down with a small demo of a very early build of the game.

At this stage, all the cutscenes we saw were still in the early stages of development (read: slow-moving drawings). but even though this is not what the final game will look like, it added a light and cartoony feel to the whole demo. Little is known about the story so far, but it looks like it will closely follow that of the film.

Because the main campaign is still being worked on, we were shown a few training missions from the start of the game, which are designed to get you acquainted with the different aspects of gameplay and the racing tracks in the game.

There’s an underlying spy theme running through the whole game, and so our first training mission took place in spy school. After picking from a variety of characters (Lightning McQueen, Finn, Sarge, Mater, and so on), we were shown a basic training mission that involves learning the controls of the game–steering, doing jumps and tricks, drifting, boosting, and so on.

Completing the missions well earns you points, which fill up an experience meter that can be used to unlock new missions and car skins. The best part about this bit was hearing actor Michael Caine’s voice giving curt, beautifully sarcastic instructions.

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Shippin’ Out April 17-23: Portal 2, Mortal Kombat, SOCOM 4

Posted on Apr 17, 2011 06:06:45 PM

Plentiful new release slate led by puzzle, fighting, and shooting games; Conduit 2, Xbox Live Arcade Triple Pack, Final Fantasy IV: Complete Collection also out.

It’s a busy week at retail, as a slew of high profile new releases make their debut on Tuesday including Valve’s long-awaited puzzle game and Warner Bros.’ fighter reboot.

Leading the pack this week is Valve Software’s Portal 2. The game follows the events of the first Portal, which saw gamers taking on the role of a human lab rat, Chell, who used a portal gun to create interdimensional openings on ceilings, walls, and floors in an effort to escape the Aperture Science labs. Along the way, players were guided through the diabolical tests by the deceptively sincere, yet altogether sadistic, artificial intelligence known as GLaDOS.

The game will feature a single-player campaign billed as being twice as long as the original’s, but the real focus is on the new multiplayer cooperative mode. The co-op mode will tell a parallel story to the single-player adventure and last roughly as long. In it, players will take control of two robots, named simply Blue and Orange, and work together to tackle their own set of portal-related problems.

Also debuting this Tuesday will be NetherRealm’s gruesome fighter reboot Mortal Kombat. The game’s roster will be a throwback of sorts, full of fighters pulled from the first three games in the series. There is one particularly notable exception, as the PlayStation 3 version will feature God of War protagonist Kratos as a playable character.

Gamers looking to pick up a new contemporary shooter can grab SOCOM 4: U.S. Navy SEALs this week for the PlayStation 3. The game is set in Southeast Asia after a revolution endangers a vital shipping lane similar to the Strait of Malacca. Players assume the role of the commander of a five-man squad of NATO commandos dispatched to prevent international trade from being disrupted. Their mission will only last six days, a time limit that Sony says will add urgency into the campaign.

As is a staple for the series, SOCOM 4 will have an extensive multiplayer component, allowing for teams of players to shoot it out in 32-player matches. Terrain types will include a hostile jungle and half-ruined cities.

Wii owners wishing to continue their effort through the Conduit universe can grab the often delayed Conduit 2 this week. The single-player mode of Conduit 2 will pick up the original game’s alien invasion storyline, with Sega promising dynamic environments, player customization options, and giant boss enemies. As for multiplayer, Sega will introduce new co-op modes for online play, or offline with up to four players sharing a split-screen. The publisher is also promising “increased multiplayer security” for the game, in light of the cheating that undermined the online play of the original game.

On-the-go Final Fantasy fans can pick up Final Fantasy IV: The Complete Collection on Tuesday. This set includes Final Fantasy IV–with revamped visuals to take advantage of the PSP’s widescreen format–as well as its epilogue, Final Fantasy IV: The After Years. The episodic series of downloadable titles was originally released in 2009 on the Wii; this will mark the first time it has been available as part of a retail product.

Gamers looking to bundle up this week can pick up the Xbox Live Arcade Triple Pack, which contains Limbo, Trials HD, and Splosion Man, as well as 160 MS points, and a 48-hour Xbox Live Gold card.

Another bundle out this week is the Prince of Persia Classic Trilogy Pack HD for the PS3, which includes Sands of Time, Warrior Within, and Two Thrones.

TUESDAY, APRIL 19
Arcana Heart 3–PS3–Aksys Games
Assassin’s Creed: Ultimate Collection–PC–Encore Software Inc.
Brothers in Arms: Complete Collection–PC–Encore Software Inc.
Conduit 2–Wii–Sega
Final Fantasy IV: The Complete Collection–PSP–Square Enix
Majesty 2 Collection–PC–Paradox Interactive
Mortal Kombat–PS3, X360–Warner Bros. Interactive Entertainment
Portal 2–X360, PS3, PC, Mac–Valve Software
Prince of Persia: Classic Trilogy HD–PS3–Ubisoft
SOCOM 4: U.S. Navy SEALs–PS3–SCEA
Triple Pack: Xbox Live Arcade Compilation–X360–Microsoft Game Studios


Shippin’ Out April 17-23: Portal 2, Mortal Kombat, SOCOM 4” was posted by Eddie Makuch on Sun, 17 Apr 2011 11:06:45 -0700

Ridge Racer Unbounded – Urban Trailer

Posted on Apr 14, 2011 06:32:15 PM

This trailer shows off an urban environment as drivers deftly maneuver their racing machines through crowded city streets.


Ridge Racer Unbounded – Urban Trailer” was posted by MikeTao on Thu, 14 Apr 2011 11:32:15 -0700

Section 8: Prejudice – Launch Trailer

Posted on Apr 13, 2011 06:39:53 PM

Here’s the launch trailer for Section 8: Prejudice, available April 20, a sci-fi shooter featuring online team-based multiplayer.


Section 8: Prejudice – Launch Trailer” was posted by MikeTao on Wed, 13 Apr 2011 11:39:53 -0700

Sniper: Ghost Warrior Launch Trailer

Posted on Apr 13, 2011 10:50:54 AM

Take a look at the brand-new launch trailer for Sniper: Ghost Warrior.


Sniper: Ghost Warrior Launch Trailer” was posted by igork on Wed, 13 Apr 2011 03:50:54 -0700

Kingdoms of Amalur: Reckoning Gameplay Trailer

Posted on Apr 12, 2011 08:12:10 PM

The trailer offers the first glimpse into the stylized world and jaw-dropping combat visuals designed by graphic-novel titan, Todd McFarlane, which players will experience as they embark on their journey to define their fate in Reckoning.

     


Kingdoms of Amalur: Reckoning Screens” was posted on Tue, 12 Apr 2011 13:12:10 -0700

Dead Rising 2 reanimated Off the Record

Posted on Apr 12, 2011 04:44:43 PM

Capcom spin-off reprises horror action game with Frank West in the starring role; Xbox 360, PS3, and PC title to feature new enemies, missions, combo weapons.

Capcom’s crossover fighters have shown it is no stranger to the Marvel Universe, but now the publisher is taking a page from the comic company’s “What If?” series. Capcom today announced Dead Rising 2: Off the Record, a stand-alone spin-off that answers the question, “What if Frank West had been present at the Fortune City outbreak?”

Set for release this fall on the Xbox 360, PlayStation 3, and PC, Off the Record offers an alternate storyline to last year’s horror action game, with photojournalist West–the star of the original Dead Rising–getting the scoop on a zombie outbreak in the Las Vegas-like Fortune City. In addition to the combo weapon feature introduced in Dead Rising 2, Off the Record will bring back the original game’s photography feature, where players gain experience for snapping pics that are judged for their horror, drama, brutality, and erotic content.

As for new features, Off the Record includes new missions, enemies, combo weapons, environments, items, and vehicles. The game will also feature technical improvements like reduced load times and better network performance for online play. Capcom is also promising “enhancements” to the save system and co-op modes.


Dead Rising 2 reanimated Off the Record” was posted by Brendan Sinclair on Tue, 12 Apr 2011 09:44:43 -0700