The War of the Worlds is a 2D cinematic platformer inspired by the work of author H.G. Wells.
At E3 2011 Other Ocean, along with publishers Paramount Digital Entertainment, officially announced the upcoming release of War of the Worlds for both Xbox LIVE Arcade and PlayStation Network. The game, a graphically pleasing retro side scrolling platformer, is set to come out this summer.
F.E.A.R. 3 is a First-Person Shooter that combines classic single and multiplayer combat with the unforgettable Horror and Survival gameplay that the franchise is known for.
F.E.A.R. 3 continues the intricate storyline tying together the psychically dangerous mother Alma with her two sons Point Man and Paxton Fettel, as well as the F.E.A.R. Operations team. Players take control of both “Point Man” and Paxton Fettel at different times in the game, utilizing each characters unique abilities and powers in a dark adventure that will test the player’s loyalties, combat skills and sense of duty. Point man is a super soldier with expertise in a wide range of weaponry.
Whereas, Paxton will be relying more on his telekinetic powers, which include the ability to possess bodies of the living in order to perform physical tasks. Additional features include: co-op and multiplayer modes, cinematic and story input by John Carpenter and Steve Niles.
The divergent co-op provides deep, social gameplay that gives players distinct abilities that differ from one another.
Rage is a first-person shooter from Bethesda set in the not-too-distant future after an asteroid has hit Earth, leaving a ravaged world behind.
You emerge into this vast wasteland to discover humanity working to rebuild itself against such forces as bandit gangs, mutants, and The Authority–an oppressive government regime that has a special interest in you, in particular. Rage features first-person shooter action, third-person vehicular combat, an expansive world to explore, and graphics powered by id Tech 5 technology.
In addition to the story-driven single-player experience, there are exclusive co-op modes you can play with friends and an online rally race car combat mode available.
Rage is playable on the Xbox 360, PlayStation 3, and PC.
Sega publishing Gearbox’s long-awaited game sequel to landmark sci-fi film early next year for the PC, PS3, and Xbox 360; first trailer inside.
Sega and Gearbox have at last announced a release date for their long-awaited game sequel to James Cameron’s classic sci-fi film Aliens. This morning, the publisher and developer revealed that Aliens: Colonial Marines will ship for the PC, PlayStation 3, and Xbox 360 in spring 2012. (A previously revealed DS edition of the game was not mentioned.) Also, no rating information for the title was available, but given the gory subject matter, an M for Mature label is likely.
Aliens: Colonial Marines’ story will pick up shortly after the events of Aliens. Players will join a squad of the titular space soldiers who board the USS Sulaco, the spaceship the film, after it is apparently abandoned. From there the action will spread to the surface of the planet LV-426 and its main settlement, Hadley’s Hope. The first-person shooter will also feature environments and weapons inspired by the film.
On Codemasters’ colourful shooter, Bodycount, and its shreddable cover, arcade sensibilities, and novel cover-lean mechanic.
It takes a brave developer (or a foolhardy one) to mess with the formula for a console FPS control scheme. So familiar and ingrained is that formula, a developer better have a good reason to arrange its controls otherwise. Codemasters’ Guildford Studio is one such brave or foolhardy outfit. Its good reason is the cover-lean mechanic in lively, arcadey shooter Bodycount.
With this mechanic, the left-trigger plants you where you stand, rather than giving you the traditional view down the sights. Then, once you are locked in place, the right analog stick controls how you duck and weave on the spot. Instead of crouching or standing up with a button press, you twitch the stick up or down. Instead of full-on strafing left or right around the edge of cover, you move the stick left or right to lean either way.
The idea is that you plant yourself behind cover–say, a low wall–and use the cover-lean system to open up new lines of sight on the bad guys, letting you peek out from behind the wall rather than pop out from behind it. Though it takes time to get to grips with (and to shake the Call of Duty muscle memory), it feels like a neat idea successfully executed. It won’t be to all tastes but, to the studio’s credit, it doesn’t feel like novelty for novelty’s sake.
Andrew Wilson, who took up Stuart Black’s mantle when he left Bodycount and Codemasters, is aware the unconventional mechanic is a gamble. But as the game’s summer release date draws near, it’s time for the studio to have the ’courage of [its] convictions’, as he puts it. And with ’the best gun experience’, says the game director, also up Bodycount’s sleeve, he is quietly confident. Enough of quirky cover schemes, then. What makes a ’best gun experience’?
“It’s all about the effect the bullets have on the world around you,” says Wilson, describing the shreddable cover that keeps you on your toes in the game’s diverse environments. It’s this exaggerated destructibility that smashes the chest-high wall you were hiding behind at an alarming rate, and that means many walls don’t take a heavy weapon to demolish; a standard-issue assault rifle will do the trick. That’s not to say explosives won’t be readily available. Mines and grenades were plentiful in our hands-on. In a fun touch, grenades can be primed to explode on impact with a double tap of the right bumper–like having a grenade launcher permanently at your fingertips.