Archive for the ‘¬ Xbox / Xbox One’ Category

Shippin’ Out August 7-13: Fruit Ninja Kinect

Posted on Aug 8, 2011 03:57:03 AM

Fruit Ninja Kinect cuts up XBLA this Wednesday.

Leading the pack of XBLA releases is Fruit Ninja Kinect, which releases this Wednesday on Xbox Live. A motion-control-enabled version of the popular title for mobile platforms, Halfbrick’s latest version of Fruit Ninja challenges players to slice up airborne produce while avoiding bombs.

Yes, you heard me right. You can now now enjoy the thrilling excitement of playing a $1 iPhone game on your
$200 console. It’s no Angry Birds, but it’s definitely a step in the right direction.


Shippin’ Out August 7-13: Fruit Ninja Kinect” was posted by Eddie Makuch on Sun, 07 Aug 2011 20:57:03 -0700

Prey 2

Posted on Aug 5, 2011 08:48:00 PM

This sequel to 2006′s sci-fi first-person shooter takes the series in a new direction that’s out of this world. Reprise your role as Tommy and embark on another dark adventure to save the fate of the planet.

     


Prey 2 Screens” was posted on Fri, 05 Aug 2011 13:48:00 -0700

German ratings board outs Kinect Fun Labs Air Band

Posted on Aug 4, 2011 09:33:54 PM

European entertainment software regulation body reveals new motion-control game for the Xbox 360.

During the 2011 Electronic Entertainment Expo, Microsoft rolled out Kinect Fun Labs, which serves as a download hub for apps that make use of its motion-sensing peripheral. Additions to the Labs thus far include Googly Eyes, Kinect Me, Kinect Finger Tracking, and the recently added Kinect Sparkler. However, it appears the additions aren’t stopping there.

The USK–Germany’s entertainment software regulation body–recently rated what appears to be a new game called Kinect Fun Labs Air Band (first spotted by Siliconera). The listing indicates that Air Band will be a music game for the Xbox 360, but no further details are available. And as of press time, Microsoft had not responded to GameSpot’s request for comment.

Microsoft’s ambitions for the Kinect–which has shipped some 10 million unitsas of March–are evident. In addition to Kinect Fun Labs, Microsoft has expressed interest in implementing Kinect support into all first-party games and is targeting to release one Kinect-enabled Xbox Live Arcade game every month.


German ratings board outs Kinect Fun Labs Air Band” was posted by Eddie Makuch on Thu, 04 Aug 2011 14:33:54 -0700

Black Ops DLC Is Dead On The Moon

Posted on Aug 4, 2011 02:12:41 PM

The next instalment of Blops multiplayer cash-for-maps, Rezurrection, is to be set on the moon. Activision claim that the DLC will feature an “enhanced zombie soundtrack”, whatever that means, but the core of it is a new “low-gravity” map set on Earth’s favourite orbiting rock. So Moon Zombies, then. The Windows version of the DLC will be available after 23rd of August (although precisely when isn’t clear) and the price isn’t yet clear either. This is a terrible news story. Must do better.

This concludes your Call Of Duty news for today. (Probably.)


Black Ops DLC Is Dead On The Moon” was posted By Jim Rossignol on August 4th, 2011 at 9:02 am.

NBA 2K12 Reveal – NBA’s Greatest

Posted on Aug 3, 2011 10:38:12 PM

After the success of Jordan Moments last year, 2K Sports brings 15 of the NBA’s greatest players to this year’s game.

     

Two weeks ago when 2K Sports revealed that three of the greatest NBA players to ever take to the court would be gracing the cover of NBA 2K12, we should have figured there was more to it. Today, 2K Sports revealed a new mode coming to this year’s game titled NBA’s Greatest.

Similar to Jordan Moments from last year, NBA’s Greatest lets you play as 15 of the greatest NBA teams in history and re-create some of the best matches ever seen.


NBA 2K12 Reveal – NBA’s Greatest” was posted by Marko Djordjevic on Wed, 03 Aug 2011 15:38:12 -0700

Port Royale 3

Posted on Aug 2, 2011 06:18:01 PM

In Port Royale 3, players will embark upon an epic adventure through the Caribbean during the 17th century.

   

Kalypso Media announced Port Royale 3 for the PC and next generation consoles. PR3 lets players step into the role of a 17th century sea captain trying to make a name for themselves in the Caribbean.

There are two ways for the player to attain fame and fortune. Action fans will opt to become an adventurer. They’ll conduct raids, conquer cities, collect bounties and plunder anything that isn’t nailed down.

Alternately, players can find success through commerce. They’ll set up trade routes, construct production facilities, and develop settlements. The game’s economic system is said to be both deep and realistic.

The campaign asks you to pick one path or the other. In free-play mode, though, you can find a balance between the two approaches. Judging by the name, free-play mode will probably just let you build up your empire to your heart’s content.

Port Royale 3 also includes multiplayer modes. You and another player will be able to go head-to-head. No other details were provided but presumably you compete to amass the most wealth or power. Or maybe you just try to wipe each other out.

PR3 is being developed by Kalypso Media subsidiary Gaming Minds. Gaming Minds is composed of former employees of Ascaron Entertainment, the developer of the first two games in the series. Ascaron went bankrupt in 2009.

Kalypso expects PR3 to be released in the second quarter of 2012.


Port Royale 3 Screens” was posted on Tue, 02 Aug 2011 11:18:01 -0700

Insanely Twisted Shadow Planet

Posted on Aug 1, 2011 08:56:48 PM

Gather enough electricity to blow the fuses in this extremely hard to navigate dark zone of Insanely Twisted Shadow Planet.

If there’s one thing Insanely Twisted Shadow Planet proves, it’s that even the brightest stars can be corrupted. This 2D adventure casts you as an intrepid alien sent to weed out a sickness that has infected an ailing heavenly body and, subsequently, save all life in the galaxy.

Otherworldly environments engender strong feelings of loneliness, and a modicum of instructions reinforces the idea that you’re all alone. There are few clear directions as you attempt to navigate this hostile world, and that lack of hand-holding is one of Shadow Planet’s biggest strengths.

Figuring out how to use your various tools to overcome obstacles provides the most satisfying hook to pull you along, and it is well worth putting up with the requisite trial-and-error activities to get past the most daunting puzzles. Unfortunately, that rush is often stymied by poor visual feedback and touchy controls. Because of these problems, Shadow Planet offers an uneven adventure that alternates between amazement and frustration, though there are more than enough exciting moments to make it a trip worth taking.


Insanely Twisted Shadow Planet – Blowing a Fuse Gameplay Movie” was posted by JimM on Mon, 01 Aug 2011 13:56:48 -0700

SSX: Deadly Descents

Posted on Jul 29, 2011 10:36:01 PM

Redefining the franchise, SSX combines snowboarding with action adventure.

     

Deadly Descents refers to one of three key gameplay modes that EA was keen to shout about. The Deadly Descents are “all about survival gameplay” and outrunning “amazing” avalanches, rockslides and falling stalactites.


SSX Screens” was posted on Fri, 29 Jul 2011 15:36:01 -0700

Pixel Blocked – Official Trailer

Posted on Jul 29, 2011 02:47:56 AM

In the case of Pixel Blocked, it plays like a cross between Nintendo’s Picross series and any of the many Sokoban clones out there.

You’re given a grid of blocks you can rotate at a 90° angle and a gun thingy that shoots more blocks.

The object is to fill in the missing blocks on the grid with nothing out-of-place. The puzzles feature three different block types already in place in which to construct around.

Steel blocks are the easy ones to work with. Magnet blocks grab any blocks that pass directly by them. And finally crumble blocks break as soon as a block lands on them.


Pixel Blocked – Official Trailer” was posted by erickt on Thu, 28 Jul 2011 11:47:56 -0700

Metro: Last Light Footage

Posted on Jul 28, 2011 07:16:18 PM

At E3 this year, THQ showed an impressive, if somewhat unrepresentative, demo of Metro: First Light. Instead of showing the game as it will play, they created an all-action sequence that shows off quite how remarkable the engine is. Rather than offering slow, spooky the atmosphere you’ll really be playing in. The first part of that video, broken up into three chunks for maximum annoyance, is below.

The trailer shows off how you can manipulate the environment to your advantage, bringing darkness to areas infected by light.

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