Sega’s new squad-based shooter from Toshihiro Nagoshi moved from Valentine’s Day debut to end of the month. Sega’s squad-based shooter Binary Domain was originally scheduled to arrive on Valentine’s Day, but the game and its release date have split up.
A new trailer for Binary Domain reveals that the game is now scheduled to arrive on February 28 for the PlayStation 3 and Xbox 360 in North America. No mention was made of a European release date, and as of press time, Sega had not responded to GameSpot’s request for comment.
Binary Domain is set in Tokyo in the year 2080, a time when humans are locked in battle with robots. In the game, players take control of a human peacekeeping team set on regaining control of the city. However, as the peacekeepers continue their fight against the robots, they begin to ponder whether or not they are becoming robotic or robots are becoming human. The game is the latest project from Toshihiro Nagoshi, who is best known for his work on the Yakuza and Super Monkey Ball franchises.
It’s probably the most bizarre idea for a video game you’ve heard today, but you’ve got to admit it looks pretty damn fun. like Super Meatboy but with a broom. It’s called Dustforce and it’s out in a week on Steam.
I believe the famous professional wrestler, given name Randall Mario Poffo, once said “The same fire the dragon breathes, he shall burn by.”
True words, brother. But we’re going to see a lot of the former, not so much the latter, in this video of the opening sequence in The Elder Scrolls V: Skyrim, where a modder replaces the dragon with Randy “Macho Man” Savage.
This thing seems like a clever soundfile mod—still a very good one, if that’s all it was—for about 40 seconds. Then, I promise you are going to dookie on yourself from laughing so hard. Bravo to FancyPantz, the mod’s creator (and uploader of this video.)
South Park: The Game is an epic role-playing adventure that will allow the user to befriend Stan, Kyle, Cartman, and Kenny and explore the quiet little mountain town like never before.
South Park: The Game will be different. For one thing, South Park creators Trey Parker and Matt Stone are heavily involved. In fact, they’re writing the script and all the dialogue and working closely with Fallout: New Vegas developer Obsidian to make the game as true to the show we’ve come to know and love as possible.
This includes making the game look exactly like the show itself, which is now animated in HD. According to Game Informer’s January cover story (print edition, sorry no link – they have lots of coverage of the game here) the animation in the game will look so similar that anyone watching could easily mistake it for the show.
Noby Noby Boy’s Latest Achievement Comes From Reaching Uranus
Keita Takahashi’s Noby Noby Boy was weird. The 2009 PS3 release from the creator of Katamari Damacy involved an elastic quadroped quadruped character that players could floppily stretch along the game’s environment. All the elongation of the game’s players gets aggregated to help Girl, Boy’s counterpart go further into Noby Noby Boy’s simulated-to-scale virtual universe.
Its execution made NNB feel like more of a digital toy than a console game and it eventually wound up on iOS in 2010. Somewhere out there, people are still continuing to stretch their various Boys. We know this because Girl just recently reached the planet of Uranus.
How impressive is that achievement? At its closest, Uranus is 2,570,000,000 km (1,596,923,964 miles for you Americans) from Earth. It’d take modern spacecraft more than five years to reach the celestial body. But, the collective players of Noby Noby Boy did it in less than two three years. Who needs NASA, right? Next up is Neptune, which is 4,400,000,000 km (2,734,033,245 mi.) away from Earth. Happy boy-stretching, Noby players!
Probably the most sizable amount of PlanetSide 2 footage appears in the video below, intercut with team members explaining why the game is going to be so brills. But I suspect they may be biased. However, if it can be more PlanetSide, spruced up, and with a larger player-base, then yes, there’s a good chance it will be. You can also see the design aesthetics of the three factions, should that slice your cake.
This news obviously comes via PlanetSide Universe, who spotted that Chinese co-developers The9 have added the video to their site. But in what is always an agonisingly stupid decision, they’ve chosen to present the promotional advert for their game in such a way that no one else can embed it. All developers and publishers: think. Fortunately, a PSU user has nabbed it and put it on YouTube, unfortunately losing some quality along the way, which you can see below. Or watch the original here.
Want to see the best exploit of 2012 (so far?) Look no further than new MMO Star Wars: Old Republic, which literally lets you dance your way out of trouble.
If you’re being attacked by anything, from the lowliest enemy to the grandest boss, all you need to do is start dancing – triggered by typing /getdown – and it’ll interrupt their attacks, leaving you invulnerable.
Battleduty Modernfield 3. It’s a game, sort of, that you can play. Barely. It’s also pretty damn great.
Taking the whole “trolling of copyright” thing on the iPhone to a hilarious new extreme, this parody title takes static screenshots of both Battlefield 3 and Modern Warfare 3, overlays a crummy gun and adds some “pew pew” effects. There’s even some added art slipped into the extremities of the screen.
It’s priced at $0.99. Totally not worth it as a game, but if you’ve paid that price or more for other joke apps, this is probably better.
Since the dawn of touchscreen mobile devices players have been gleefully flinging destruction from one side of the screen to the other in an effort to destroy group A in the name of group B. Is there room for innovation in the flinging stuff genre? Not really. So how is Snappy Dragons so entertaining?
Snappy Dragons pits dragons against wizards in a baby-saving battle to the death. You’ve got one of a handful of dragons on the left side of the screen tossing fireballs at malicious spell casters on the right. It’s pretty simple, certainly simple enough that upon first glance someone might write it off as another Angry Birds clone.
But it’s not. It’s better than that. You aren’t simply trying to knock stuff down here, you’re obliterating massive chunks of land, Scorched Earth style. Then suddenly you’re given these dragon babies to protect, so it’s a little less wanton destruction and more measured, focused destruction.