Archive for the ‘Game News’ Category

Black Ops II DLC lets gamers play as zombies

Posted on Jan 9, 2013 10:00:17 AM

Revolution expansion pack for Activision’s latest Call of Duty adds five new maps, one gun, and “Turned” gametype for Zombies mode. The rumor was right.

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War For The Overworld

Posted on Jan 8, 2013 04:35:04 PM

Fans of retro; rejoice! The kickstarter project for a modern day Dungeon Keeper clone has just received enough funding to hire Richard Ridings, the cheerfully malevolent narrator of the original.

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Fantastic GTA V Artwork

Posted on Jan 7, 2013 05:19:09 PM

Over the weekend, Rockstar collected every piece of promotional art so far made available for Grand Theft Auto V, cleaned them up, made sure each had a nice big background behind them then then scaled them to wallpaper size.

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Jurassic Park Remade In The Half-Life Engine

Posted on Jan 4, 2013 06:50:00 PM

Boom.

Boom.

What’s that sound? The coffee on my desk is shaking.

Boom.

Boom.
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Sony Patent Ends Used Game Market

Posted on Jan 3, 2013 07:30:10 PM

A patent application published today resurrects the rumor that Sony’s next gaming console will suppress the playing of used games, and outlines how such a scheme would be accomplished without the use of an always-on Internet connection for verification. In short, an RFID ID stamped onto the new discs would track their usage history and restrict them to one console.

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Crysis 3: Six Minutes More Man-Arrowing Footage

Posted on Dec 31, 2012 10:00:04 AM

Crysis 3 has taken on a strange, amorphous shape in my head. I’m rather excited. I realise I am in a (handsome, intelligent and perceptive) minority in having had a great time in Crysis 2, but I can’t help feeling that Crytek’s mission is laudable. They really do want to make the shooter that covers everything, and is all things to all shooter-fans. Yerli’s quotes in that interview suggest he’s lost none of his ambition, and it’s clear that all kinds of concessions have to be made in projects of this magnitude. And the very least they are aiming high. This new footage, below, contains some spectacular moments. Go take a look.

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New Grand Theft Auto V screens

Posted on Dec 28, 2012 10:30:36 AM

Latest batch of screenshots for Rockstar Games’ upcoming open-world title show shark, submarine, planes, and blimp. Rockstar Games has provided a holiday gifts to gamers: new Grand Theft Auto V screenshots. In a post to the company’s blog titled Happy Holidays – Enjoy”, Rockstar released five new screens from the hotly hyped open-world action game.

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Black Hole Fun: Bit.Trip Void

Posted on Dec 24, 2012 05:21:58 PM

There probably aren’t enough capital letters in that headline. Gaijin Games’ rhythm action releases do insist on themselves. It’s all ‘BIT.TRIP this’ and ‘BIT.TRIP that’ in the titles, which is odd because the games themselves are much more careful about making a racket. Void was the third entry in the series over in Nintendo land and it’s the third released on PC as well, although the fourth was released as the second. Forget all that though because there’s sod all continuity between entries and little plot to speak of, as the video below demonstrates.

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Cat-ching Up With Mew-Genics

Posted on Dec 21, 2012 10:00:17 AM

While Team Meat are still stubbornly refusing to share quite what manner of game this is, they have been sharing tiny kibbles of tease and hint over the past few weeks. The most obvious, and delightful, place to start is with the theme music, as written and composed by Matthias Bossi and Jon Evans. (The former also voiced the narrator in The Binding Of Isaac).

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Eye Spy – Dark And Light In Splinter Cell: Blacklist

Posted on Dec 20, 2012 10:00:55 AM

Way back when Splinter Cell: Blacklist first leaped into the spotlight, it did so in a fairly strange fashion by, well, leaping into the spotlight. Instead of methodical skulking, we saw fast-paced hulking – in broad, nearly blinding daylight, no less. It felt bizarre, as though Sam had suddenly become some hard-charging young gun in his old age. Recent videos, however, have eased my fear the teensiest of bits on that front – first with some admittedly takedown-heavy stealth, and now by showing us just how much time and effort is going into getting various forms of light and darkness just right.

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