Check out this guy’s room totally change into the movie he is watching! No SFX, no post production, no cuts, everything you see here is 100% for real.
We were funded by the Video Store of PlayStation® Store (http://www.greatfilmsfillrooms.com) to make a series of movie related videos using ‘Immersive Imaging’ which takes 3D projection mapping as its starting point, but gives the viewer a supercharged experience with the help of the PlayStation Move controller.
In the past, projection mapping worked only from a single, static view point, and thus was very limited. By attaching the PlayStation Move to the camera, we can track projections to screens in real time, enhancing the effect of spatial deformation and false perspective on the projections and allowing viewers to look round (virtual) corners, bend walls, create a hole in the wall, or remove the walls altogether to reveal vast expanses of virtual worlds.
Ah, so maybe we do have CS:GO beta keys after all… We’d probably better get on with playing that. (Also Tribes: Ascend, which we haven’t quite caught up with yet either.) Anyway! I am sure a few of you are already saving up for Desert Eagles, while the rest of the internet will have to make do with a few measly minutes of game footage here and there, such as that found below this post. I’ve also dropped in a comparison video which compares the Source version of CS with CS:GO. It certainly looks pretty, and I am sure Hidden Path/Valve are making a decent job of the manshoots, too. OR ARE THEY?
Fallout: New Vegas dev teaming with THQ on Comedy Central-licensed 360, PS3, PC game, due in 2012; Parker, Stone writing, voicing, overseeing.
Obsidian Entertainment has been teasing its next project since March, when CEO Feargus Urquhart called it a no-brainer of a licensed property. Today, GameStop-owned Game Informer magazine put all of the speculation to rest, pegging Obsidian’s “leading animation franchise” as Comedy Central’s South Park.
Announced via this month’s cover story, South Park: The Game is in development for the Xbox 360, PlayStation 3, and PC, with THQ handling publishing duties. GI characterized the game as a “full-scale” role-playing game, where players assume the role of a new kid in town tasked with making friends and defending South Park from a “wide range of threats.”
The magazine cover features the show’s iconic principle characters–Kyle, Stan, Cartman, and Kenny–surrounded by the quartet’s supporting cast. The pond’s reflection alters the scene, showing the boys in fantasy-inspired garb among a handful of different presumed “threats,” including a dragon, Satan, Manbearpig, and more.
In addition to writing the game’s script and performing voice-over work, show creators Trey Parker and Matt Stone are overseeing development. South Park: The Game is set for release sometime in 2012.
[UPDATE] Following the publication of this article, THQ officially announced South Park: The Game, confirming that it will be available during the back half of 2012 on the Xbox 360, PS3, and PC.
The kids at Outerra aren’t out to do much. Only create a game engine that can create entire planets for you to mess around in.
An indie project, the goal is to build a “3D planetary engine for seamless planet rendering from space down to the surface”. Which means build a whole planet, letting you start it in orbit then fly it all the way down to the surface, with no loading times and no artificial walls.
Once the planet is rendered, Outerra claims to then be able to run, well, a game on top of it, with vehicle physics and 3D object importation ready to go.
World Gone Sour will be based on a lost piece of candy, trying to find its way to candy nirvana, via platforming across movie theaters, concession stands, and probably other candy-themed areas. The game also features this guy, in Sour Patch Kid tribal paint:
The game will be narrated by Creed Bratton, lovable The Office cook, and will sport a Method Man track for the game’s title screen, dubbed “World Gone Sour: The Lost Kids.” The game will feature all the accoutrement modes and features games nowadays should have, such as co-op, global leaderboards and trophies and achievements.
The game is being slated to release during the winter for PC, and sometime in 2012 for Xbox Live Arcade and the PlayStation Network, with a price tag of $4.99, which might be worth it just to say you own this game. At least it won’t be as weird as using Skittles power.
Remember World Of Warcraft? Coo, those were the days. Well, you may be surprised to learn the game is still running after all these years, and it’s still being updated! The latest patch for the Cataclysm update, as Eurogamer reports, is called Hour Of Twilight, and adds stuff.
So 4.3 brings us the end of the Cataclysm story, including a big old fight with the implausibly named dragon, Deathwing. Come on, what chance did he have with that name? What were mummy and daddy dragon thinking? And according to EG, to beat him you have to travel back in time. Blimey, when I played WoW it was all wandering around fields and picking up fur.
You’ve also got new raids, and a new means to find people to play them with the Raid Finder. There’s also a new feature called Transmogrification for customising gear. Void Storage is what they describe as a “deep storage” system alongside the bank. And then of course there are a bunch of significant tweaks to all manner of bits and pieces, which you can read about here. Meanwhile, have a trailer:
Xotic, the first-person shooter from indie developer WXP Games, is decidedly weird in every way, from its story and weapons to its surreal visuals.
Sheer strangeness only gets you so far, though, as the odd elements of this $10 indie game come at the cost of approachability. Xotic’s psychedelic aspects may lure you in but they can also push you away; the game’s efforts to be unique often come at the cost of playability. This is one of those games you admire for its boldness but don’t totally enjoy playing.
At first, Xotic is pleasantly surreal. The story is about as easy to follow as a French art flick from the ’60s. Some ancient entity known as The Orb has gone nuts after an eternity of living as a non-corporeal energy being. So it does what all non-corporeal energy beings do when frustrated and goes on a galaxy-wide rampage, possessing creatures and destroying planets with attractive, red-glowing toxins called scabs. That’s where you enter. You play some sort of stick-figure alien warrior genetically designed to fight The Orb, who comes complete with a “weaponized symbiotic creature” called the macroterra. This creature can be custom fitted with nifty, creepy devices, such as energy weapons, a virus gun, and homing insects.
You can even rig up “hard holograms” that function as jumping platforms, which can help you reach high places. Experience points are gained for successfully clearing most levels in the single-player-only campaign (there are no multiplayer modes of play). These points can then be rolled into new weapons, extra damage effects, and buffed core stats that govern health, ammo, and armor. Everything you do goes into an arcade score that is tabulated for bragging rights in online leaderboards at the end of each successfully completed level.
The distinctive look, alien level design, and hallucinogenic story and setting are the biggest pluses in Xotic. Gameplay is intriguing in fits and starts early on, but the gee-whiz factor wears off when the cluttered levels start getting in the way of running around shooting bad guys. What could have been an intense and unique surreal experience winds up feeling awfully average.
“Xotic Review” was posted by Brett Todd on Mon, 28 Nov 2011 17:05:42 -0800
Wow, that is a busy-looking little videogame all of a sudden. Terraria receives its version 1.1 update on December 1st, and it’s one whose contents the devs have been careful not to spill all of until very recently. There will be 222 new items, 39 monsters, female characters, new ores and resultant armours, all sorts of new combinations, wiring and resultant mechanisms, a new lighting system and, naturally, a boss called Wall of Flesh.
The devs reckons this update will completely change the game; I can’t speak for that, but I can say v.1.1 looks off the hook bonkers, as you’ll see below. The new lighting really pumps up the colour, too.
Track your stats, monitor your clan, learn to be better in this Call of Duty Elite trailer.
Now that Elite is up and running, Activision has seen fit to remind us of what the exact perks are for signing up for Call of Duty Elite with the below trailer. It’s also got tons of sweeping shots of dudes holding guns, if that’s more your thing.
If you’re going to pay homage to the classic Super Mario Bros., you may as well do it by making a very similar game, only with loads of blood in it.
That and a delightfully floaty jump are the driving force behind Tiny Plumbers, an indie platformer Robot<3Kitty which looks like an Xbox Live Indie Games Channel interpretation of Nintendo's venerable platformer.
It's not, though, it's for the PC, and you can preorder a copy for just $10 at the game's site below.